
Duff Lite
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Posted - 2009.07.08 18:00:00 -
[1]
Edited by: Duff Lite on 08/07/2009 18:02:52 I'm a new player, so I'll throw in my thoughts from a few-month-old newbie point of view.
I see a lot of great ideas in this thread, but an alarming number of 'make missions harder' remarks from the vets. As a newer player, many current missions (I'm only doing level 3 atm) ARE hard. Sure they get easier when you have a loaded marauder, but if you have that then you've already made your money.
Anyway onto my suggestions:
* Do away with the level 1-5 thing and expand the scale (maybe to levels 1-10 or something). This would allow a better sense of PvE progression without the huge leaps and bounds of the current L1-5 setup. In the current system all a vet gains from doing L4 missions with an awesome ship is mission speed, and thus EVERYTHING revolves around how fast a mission is completed and becomes a race. What a larger scale would do would allow the newer players who are just getting used to their battleships to do.. say... level 7 missions, while the pimped out vets do harder level 8 missions and get more rewards from it. This way both the newer and older player are being challenged.
* AFTER having done that, now you can rebalance and retune the missions to make them more dynamic and interesting for all players. Increase the challenge a bit, but also increase the rewards.
* Take away a lot of junk loot that industrialists should be producing and instead add more random chances for faction loot. This would stop the market from being flooded with recycled minerals and give the industrialists more stuff to make for profit. (**If you did this you may also need some sort of mining revamp or the economy would get thrown for a loop**)
* Either improve the the faction missions dramatically, remove them entirely, or make it much easier to regain lost faction. Almost everyone I know who isn't new to the game declines EVERY faction mission. Obviously the rewards aren't worth the faction loss (and it's ridiculous how much you can lose even from doing level 1s as a newbie who doesn't know any better). You don't have to make it easy to gain good faction, but maybe just make it easier to regain faction up to 0 or something. As it is right now it is downright painful to recover faction and punishes newer players who really are never warned about faction loss in the first place.
* Do away with the sec status reward modifiers while giving incentives to low and null sec mission runners. One idea is to just make the rewards better (2 or 3 times better for instance). Another idea is to give a larger chance for special spawns in low or null sec missions. Another to create more missions that are more appealing and are only available in low or null sec.
* Mostly do away with the QL levels. I say 'mostly' because if you do away with them entirely, then everyone would just end up missioning at the agents closest to trade hubs.
* Add more agents and balance out existing facions somewhat. I find it kind of ridiculous how prevalent Caldari Navy agents are when compared to Amarr Navy agents (of which there are hardly any L4s in high sec and the few that are there are bad).
Anyway just some random ideas I hammered out from a newer players perspective. |